Ground troops
Infantry formations that travel along valid roads and can be split or combined with compatible friendly armies.

Persistent online strategy · Real-time · Country-level command
WW3: Sovereign Command is an online global strategy war game played on a living world map. Claim one available country on a campaign server, run its provinces in real time, and lead ground forces, armour, aircraft and fleets with orders that the server checks and carries out.
Illustrative artwork — not gameplay footage
The premise
Each server is its own persistent campaign. You choose one country that is still available, and from that moment it is yours on that server: its provinces, its stockpiles, its armies. Production, construction and marches continue in real time, so the world you return to is the world other commanders shaped while you were gone.
Play on more than one server and you hold more than one separate campaign. Country resources and armies never cross between them, which means every server is a clean, distinct contest.
“March is not capture. Contact is not range. A timer is a promise, not a shortcut.”
Order of battle
Every force comes from a facility you build in your own provinces. The matching building level decides which troop levels you can train.
Construction and recruitment spend real country resources. One construction job runs per province, while a single training slot is shared across your whole country on that server.
Infantry formations that travel along valid roads and can be split or combined with compatible friendly armies.
Armour that follows roads like ground troops, with close weapons that engage at 50 km.
Aircraft fly and depend on fuel and qualifying bases supported by Hangars. Coastal Ports produce ships that sail on water.

Illustrative artwork — not gameplay footage
Movement
Movement follows the nature of each force. Ground troops and tanks use roads, ships move through water and aircraft fly. When you press Move and pick a destination, the server checks the route before the order is confirmed. Press Stop and the army holds where it is — it does not snap back home.
Crossing a province is only travel. Taking ground requires an explicit Capture order that sends eligible troops to the province centre, where defenders can still block you.
Rules of engagement
You can target an enemy army only when your country has a current, shared contact on it. Seeing an enemy does not extend your weapon range, and an old combat report is a record of the past, not live visibility.
Weapons have distinct ranges. Shots repeat when their cooldown finishes, not every time an animation plays.
Original capitals never transfer ownership, though troops stationed in them can still be attacked.
Stop Attack cancels manual pursuit. Stop Defence and Activate Defence separately control automatic defence.
Routes and capture orders are checked against the live campaign rules when you issue them.

Illustrative artwork — not gameplay footage
The long game
Invest in improvements for your forces and plan them around what your economy can sustain.
Bring commanders into your country's service as part of building a capable military.
Use diplomacy and private messages to shape relationships with other countries on your server.
Field manual
Short, factual guides that explain how the shipped game behaves, so your first orders are informed ones.
Join a server, claim one available country and make safe first moves.
Read guideGuide 02Resources, real-hour province income, facilities, the shared training slot and research.
Read guideGuide 03Capture orders, province centres, defenders and capital rules.
Read guideGuide 04Routes, movement, Stop, explicit capture and safe combat basics.
Read guideGuide 05Current contact, weapon ranges, cooldowns and defence controls.
Read guideGuide 06Basing, fuel, patrol, boarding and coastal landings.
Read guideGuide 07Separate servers, country relationships, private messages and planning.
Read guideHave a specific question? Browse the player FAQ.
Where you play
WW3: Sovereign Command runs as an online game against a live campaign server. The current Android version is a WebView shell around the same online game rather than a separate native game engine, so your campaign behaves the same way wherever you sign in.
Help never pauses the war: opening the in-game guide or walkthrough leaves your orders and production running.
Create an account, join a campaign server and claim one available country. The in-game walkthrough uses your real campaign, so every order you give counts.