Field manual
Strategy guides for WW3: Sovereign Command
Seven practical guides follow the shape of a real campaign: claim a country, build its economy, capture territory, move and fight, operate aircraft and ships, and plan across servers. Each guide sticks to the current game rules.

Illustrative artwork — not gameplay footage
Choose a guide
Getting started
Join a server, claim one available country and make safe first moves.
Read guideGuide 02Economy and research
Resources, real-hour province income, facilities, the shared training slot and research.
Read guideGuide 03Province capture
Use Capture instead of Move, reach the centre, account for defenders and understand protected capitals.
Read guideGuide 04Army movement and combat
Roads, water and air routes, Stop, capture versus march and safe combat fundamentals.
Read guideGuide 05Combat range and targeting
Current contact, weapon range, cooldowns, pursuit and defence controls.
Read guideGuide 06Aircraft and naval operations
Basing, fuel, patrol, and boarding and landing for naval transport.
Read guideGuide 07Diplomacy and campaigns
Separate campaign servers, country relationships, private messages and planning.
Read guideHow to use these guides
Read them in order if you are new. The early guides explain why you should build before recruiting and why a short, friendly march is the safest first movement. The later guides cover systems that punish guesswork — aircraft fuel, naval boarding and the difference between contact and range.
Quick answers live in the player FAQ, and the game overview summarises everything in one page.
Your country is waiting on a live server
Create an account, join a campaign server and claim one available country. The in-game walkthrough uses your real campaign, so every order you give counts.