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Guide 07 · WW3: Sovereign Command

Diplomacy and campaigns: servers, relationships and messages

Every server is its own war with its own neighbours. This guide covers how campaigns are separated, how to use diplomacy and private messages, and how to plan for the long run.

Published 5 min readWireless Games company

Separate campaign servers

Each server is a separate campaign. On each one you control a single country, and your country, armies and country resources stay separate between servers. Gold is the exception: it is held by your account.

Practically, this means you can run distinct strategies on different servers, but a setback on one never drains another.

Country relationships

Diplomacy lets you shape relationships with other countries on the same server. Your neighbours matter most: they share borders and roads with you, and their forces can reach you first.

Officers leaning over an illuminated terrain map in a wood-panelled strategy room

Illustrative artwork — not gameplay footage

Private messages

Private messages let you speak directly with other players. Use them to clarify intentions, coordinate around shared borders or warn before acting. Remember that a message is not a guarantee — keep your defence active and read live warnings, not just words.

Planning a persistent campaign

  1. Protect income

    Real-hour province income is your engine; captured provinces lose unfinished jobs without refund.

  2. Sequence the training slot

    One shared slot per server means a production plan matters more than a pile of facilities.

  3. Leave timers running

    The campaign continues while you are away. Start long jobs before stepping off.

  4. Trust live data

    Combat reports are history. Act on current contacts and incoming-lock sirens.

Your country is waiting on a live server

Create an account, join a campaign server and claim one available country. The in-game walkthrough uses your real campaign, so every order you give counts.