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Guide 04 · WW3: Sovereign Command

Army movement and combat: routes, capture and contact

Most early losses come from misunderstanding orders. Here is how movement, Stop, Capture and targeting actually behave, and how to fight without exposing your army.

Published 8 min readWireless Games company

Inspecting an army

Tap a friendly army to open its panel: troop members, health, location, weapon information and orders. A stack may contain several troops. Split separates selected living members, and Add Army joins compatible friendly formations.

Roads, water and air

Press Move to arm destination picking, then tap a destination. The server checks the route before confirming. Ground troops and tanks follow valid roads, ships sail in water and aircraft fly. A tap on a destination is a real travel order — avoid routes near hostile forces while you are learning.

Column of tanks and armoured vehicles advancing along a coastal mountain road at dusk

Illustrative artwork — not gameplay footage

Stop holds position

Select a moving army and press Stop. A confirmed stop holds the army at its current position; it does not teleport home.

March is not capture

Moving through or into a province does not take it. Capturing requires an explicit Capture order, which sends eligible troops to the province centre. Defenders there can block the capture. Original capitals never transfer ownership, though their troops can be destroyed.

Fog of warFog can hide present ownership or defenders. A past report is not live visibility — scout before you commit.

Contact, range and cooldowns

Contact first

Targeting an enemy army requires a current contact shared by your country. Sensor reach and weapon range are separate: seeing an enemy does not let you hit it.

Distinct ranges

Ground and tank close weapons engage at 50 km. Defenders can have a distinct defensive range, while ranged, aircraft and naval weapons follow their own catalogue rules.

Cooldowns

Attacks repeat when a weapon's cooldown finishes. An animation is not a second shot.

Defence controls

Stop Attack cancels manual pursuit; it does not stop enemy fire or your automatic defence. Stop Defence separately disables automatic defence, and Activate Defence restores it. Check current contact and army state; combat reports describe past events, not live visibility.

  1. Scout before committing

    Confirm a current contact rather than relying on old reports.

  2. Know your range

    Check weapon information so you do not march into a fight you cannot answer.

  3. Use Fortresses

    They protect friendly troops physically inside the province.

Your country is waiting on a live server

Create an account, join a campaign server and claim one available country. The in-game walkthrough uses your real campaign, so every order you give counts.