Country resources and Gold
Two kinds of value matter. Country resources belong to your country on a specific server and fund construction and recruitment. Gold belongs to your account. Because country resources are per server, a strong economy on one campaign does nothing for another.
Tap any resource in the top bar to see its current balance and uses.
Real-hour province income
Provinces produce income on real-hour timing, and province details show each one's hourly production. Nothing speeds this clock up: faster march speed does not accelerate income or production. That makes territory the long-term engine of your country, and losing provinces a lasting cost.
Planning around the clock
Before logging off, start jobs whose timers will finish while you are away, and leave a reserve so you can respond when you return.

Illustrative artwork — not gameplay footage
Facilities and what they unlock
- Barracks unlock ground troops.
- Factories unlock tanks.
- Airstrips unlock aircraft.
- Ports, built on the coast, unlock ships.
- Hangars support aircraft basing and fuel.
- Fortresses protect friendly troops physically inside their province.
The matching building level gates the troop level you can train, so upgrading a facility is how you reach stronger units. One construction job runs per province, but different provinces can build in parallel — spreading construction across your territory is how you build quickly.
The shared training slot
Training uses one slot per player per server, shared across every province. Ten Barracks do not mean ten troops at once. Decide which unit you need most, queue it, and plan the next one for when the timer ends. Completed troops spawn automatically; there is nothing to collect.
Research and commanders
Research lets you invest in military improvements, and you can recruit commanders to serve your country. Treat both as part of the same budget as buildings and troops: improvements are most valuable for the forces you actually plan to field.
Gold speed-ups are optional
Always read the displayed cost and timer. Gold speed-ups exist but are optional, and no starter lesson requires them.